

It’s in the same archetype as the fabled Dead Orbit Hung Jury, and, with a good roll, can be used as a decent substitute for anyone unlucky enough to not grab the original.įor PvE, the sight choices will remain the same as PvP, as will the second column options, with the exception of Triple Tap, which is very useful when shooting at large, mostly stationary bosses. Grenadier and Army of One are both decent, and Firefly is fun, if not very useful.Īlthough the gun struggles in the Crucible, it’s actually a solid weapon for the rest of the game. Reactive Reload is a special perk that takes a particular play-style to use, but can be very effective when done correctly. In the last column, Hidden Hand will be the best choice to help improve the below average base aim assist, but Third Eye and Outlaw are both useful as well.

If you aren’t lucky enough to get a good stability perk, Explosive Rounds can be nice, helping to cause severe flinch to your opponents. Perfect Balance is also acceptable, or Injection Mold or Smallbore, but I tend to stay away from Braced Frame, just because a 12 round mag on this archetype can be a hindrance. Hand-laid Stock is the best option here, mostly because scout rifles tend to have an excess of range to begin with, and losing a bit for a ton more stability is a worthwhile trade-off. In the third column, improving stability is the name of the game, in order to minimize the time is takes to reacquire a target after a shot, hopefully maintain the optimal TtK.

Zen Moment can help with the sub-par base stability, and Life Support is always a good thing to have when it activates. In the second column, Crowd Control is probably the best choice, because it gives you the ability to kill with 3 crit shots immediately following another kill, which negates this guns biggest weakness in PvP. If you can’t get that one, TrueSight, ORES, and ORS1 are all passable options, in that order. In terms of optics, Red Dot-OAS is generally going to be your best bet, given that it’s a very stable, and aim assist boosting sight. The time-to-kill is quite slow, at 1.00s, but it is slightly redeemed by the fact that it only needs two head shots and two body shots to kill, making it a very forgiving gun for those who are just learning to play with scouts. Unfortunately, this gun is in the weakest of the scout rifle archetypes in the Crucible. Firefly, Reactive Reload, Grenadier, Army of One, Outlaw.Explosive Rounds, Hand-laid Stock, Perfect Balance, Injection Mold, Smallbore.Crowd Control, Triple Tap, Life Support, Zen Moment.Hidden Hand, Third Eye, Outlaw, Reactive Reload, Grenadier, Army of One, Firefly.Hand-laid Stock, Perfect Balance, Injection Mold, Smallbore, Explosive Rounds, Braced Frame, High Caliber Rounds.Crowd Control, Zen Moment, Life Support.Red Dot-OAS, TrueSight IS, Red Dot-ORES, Red Dot-ORS1.Plus, even if players managed to get its old god roll version, Dragonfly is not the same as before.Treads Upon Stars Shield Brothers, Dust Palace, Cerebus Vae III 200 RPM is considered the bare minimum for scout rifles to be decent, and Hung Jury would be below that threshold. Overall, scout rifles are not really in a good state in the game's meta right now, with a few exceptions for very strong weapons, like the Trustee. Destiny's meta was extremely different than that of Destiny 2, and Hung Jury is likely to be a 180 RPM scout rifle, which is not exactly good in Destiny 2.

Regardless of how popular and loved Hung Jury was in Destiny 1, players should keep in mind that Destiny 2 is a very different game. RELATED: Season of the Splicer Impressively Injects a Synthwave Aesthetic into Destiny 2 These traits, combined with the overall reliability, range, and stability of Destiny's scout rifles, made Hung Jury one of the most powerful weapons players could possibly have. Triple Tap was left untouched when it was included in Destiny 2, returning rounds to magazines when rapidly landing precision hits on target.
